You can play now (desktop Chrome/Edge only), view the source code, or read on for the how.
Earlier this week, I read a post on Bryan Braun's blog called I keep making things out of checkboxes where he describes building Checkboxland at the Recurse Center.
A JavaScript library that lets you display text and animations on a checkbox grid.
It's a delightful piece of software. The API and documentation is better than some of the libraries I'm actually paid to work with. It renders text, shapes, images, and video. There's also a low-level API. It's feature complete. Bryan has used it to build some awesome interactive animations too.
A commenter wrote on on Hacker News:
I don't think you can really say you've exhausted this until you can run DOOM rendered with checkboxes.
After checking with Bryan that he wasn't implementing this himself, I took the nerd snipe bullet for him and set about combining Cornelius Diekmann's work in DOOM via WebAssembly with Checkboxland.
Cornelius painstakingly describes the process of porting DOOM to WebAssembly from scratch in the README. I took this DOOM WebAssembly setup, including the JavaScript integration code, and wrote my own glue code to connect it to Checkboxland.
In my project, DOOM runs via WebAssembly in a hidden <canvas>
. I use HTMLCanvasElement.captureStream() to turn this into a MediaStream. A <video>
element displays this MediaStream and is then consumed by renderVideo from Checkboxland. I experimented with a few different threshold values to get DOOM to render as clear as possible. A possible improvement here is to use some kind of dither filter.
Optionally, the <video>
element can be hidden as well. However, test users were unable to exit the main menu without the aid of the original hi-res DOOM.
Our screen is a 160 by 100 grid of native checkboxes. Higher resolutions work but FPS drops off dramatically. The image at the top of this post is from an earlier version with a resolution of 320x200.
const cbl = new Checkboxland({dimensions: "160x100",selector: "#checkboxes",});
The cursed CSS property zoom is used to shrink the checkboxes down. transform: scale(x)
resulted in worse performance and worse visuals. Unfortunately, this means that Firefox users need to manually zoom out.
Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user.
Key events are forwarded to the hidden <canvas>
to avoid focus issues.
const forwardKey = (e, type) => {const ev = new KeyboardEvent(type, {key: e.key,keyCode: e.keyCode,});canvas.dispatchEvent(ev);};document.body.addEventListener("keydown", function (e) {forwardKey(e, "keydown");});document.body.addEventListener("keyup", function (e) {forwardKey(e, "keyup");});
While the .wasm
is downloaded and processed, the grid displays a message via print.
Afterwards, the user is instructed to click anywhere (a user action is required so that the <video>
can be programmatically played) and the game begins!
While I still have you, did you know that Bill Gates once digitally superimposed himself into DOOM to promote Windows 95?